Animus: Convergence
A 4X space strategy in the tradition of Master of Orion. Explore, colonize, design ships, harvest the Animus — a psychic field that rewards the bold and breaks the careless. All in your browser.
Two projects at different horizons. One studio, one through-line: strategy and tactics you can read at a glance, stories you think about days later. Plus one small thing from an old studio, re-released for fun.
A 4X space strategy in the tradition of Master of Orion. Explore, colonize, design ships, harvest the Animus — a psychic field that rewards the bold and breaks the careless. All in your browser.
Turn-based tactics set in the Animus universe — the boots on the ground beneath the empires at play. More signal when there's more to show.
View project →The next Eastbridge title. Announced when it's ready — not before.
A small re-release from a studio I used to run. Not part of the Eastbridge portfolio — just kept alive for the fun of it.
Originally shipped to iPad in 2009 under my old studio, Prophetic Sky. Real-time tower conquest, eight nations, thirty campaigns. Rebuilt in Godot, free in the browser, kept alive for the nostalgia.