EB-002 · Release · Q4 2026

Animus:
Convergence.

A 4X space strategy in the tradition of Master of Orion. Explore the galaxy, colonize worlds, design ships, harvest the Animus — a psychic field that rewards the bold and breaks the careless. First of the Animus titles. Coming to Steam.

Animus: Convergence key art — planets and battle fleets around a blazing psychic vortex. EB-002 · CONVERGENCE · CONCEPT
Genre
4X Space Strategy
Setting
Procedural galaxy · The Animus universe
Platforms
Steam · Windows · macOS · Linux
Players
1 · Single-Player
Engine
Godot 4
Release
Q4 2026 · Planned
TRAILER · CUT
The first Convergence trailer is cut. It premieres with the store page — until then, the systems below are the pitch.
The premise

Minds make the field.
The field makes monsters.

The Animus is a field generated by conscious minds — every thought, every instinct, every connection adds pressure. Violence excites it cheapest. Harmony is harder to align, and far more powerful when you manage it. Most empires harvest the field at low levels to power their technology. Few understand what they are stirring.

Saturate a system too far and the field organizes into something aware — predators born from war, entities with apparent will born from worship, stranger things born from harmony. Every empire in the galaxy is drawing from the same well. Harvest it, spend it, transcend through it. Carefully.

What you do

Every screen a decision.
Every turn a trade.

01 / PILLAR

Procedural galaxy

30–120 stars. 6 star types. Planets with terrain, climate, and population pressure. Every game a new map, every map a new economy.

02 / PILLAR

86 techs across 9 fields

5 tiers. Research opens branches, not straight lines — commit to laser doctrine or shield doctrine, and live with what you left behind.

03 / PILLAR

Ship design, MOO2-style

9 hull classes. A slot system for weapons, shields, drives, and specials. Your fleet is what you built, not what the game gave you.

04 / PILLAR

8 races, point-buy

39 traits, point-priced. Design a race or pick a preset. Telepathic? Cybernetic? Subterranean and pacifist? Your call.

05 / PILLAR

Diplomacy and Council

6 relationship tiers, treaties, espionage, a Galactic Council vote that can end the game without firing a shot. Talk, lie, or watch.

06 / PILLAR

The Animus

A galactic psychic field you harvest at your own risk. Saturate too hard, your empire cracks. Saturate too little, your rivals eat the future. The namesake — and the knife.

Concept art

Early signals.

Concept renders from production — hulls and worlds, not screenshots. In-game captures land as the build firms up.

Battleship-class hull concept render — layered gun decks and drive flares. CONCEPT 01 · BATTLESHIP
Cruiser-class hull concept render. CONCEPT 02 · CRUISER
Titan-class hull concept render. CONCEPT 03 · TITAN
Terran world concept render — green continents under cloud. CONCEPT 04 · TERRAN WORLD
Gas giant concept render. CONCEPT 05 · GAS GIANT
Volcanic world concept render. CONCEPT 06 · VOLCANIC WORLD

Four paths to victory, one psychic field.

Conquer, ascend, out-talk, or outscore. Coming to Steam — Windows, macOS, and Linux. Release planned Q4 2026, the first of three Animus titles; Frontier follows.