EB-002 · Launching · July 2026

Animus:
Convergence.

A 4X space strategy in the tradition of Master of Orion. Explore the galaxy, colonize worlds, design ships, research the Animus — a psychic field that rewards the bold and breaks the careless. All in your browser.

Genre
4X Space Strategy
Setting
Procedural galaxy · The Animus universe
Platforms
Browser · PC · Mac · Linux
Players
1 · Single-Player
Stack
Phaser 3 · Preact · TypeScript
Release
July 2026
TRANSMISSION PENDING
Gameplay trailer lands in June. The first ship designer screens drop alongside it.
What you do

Every screen a decision.
Every turn a trade.

01 / PILLAR

Procedural galaxy

30 to 120 stars. Six star types. Planets with terrain, climate, and population pressure. Every game a new map, every map a new economy.

02 / PILLAR

86 techs across nine fields

Five tiers, hybrid fork model — research opens branches, not straight lines. Commit to laser doctrine or shield doctrine. Live with what you left behind.

03 / PILLAR

Ship design, MOO2-style

Nine hull classes. A slot system for weapons, shields, drives, and specials. Your fleet is what you built, not what the game gave you.

04 / PILLAR

Eight races, point-buy

Thirty-nine traits across five difficulty tiers. Design a race or pick a preset. Telepathic? Cybernetic? Subterranean and pacifist? Your call.

05 / PILLAR

Diplomacy and Council

Six relationship tiers, treaties, espionage, a Galactic Council vote that can end the game without firing a shot. Talk, lie, or watch.

06 / PILLAR

The Animus

A galactic psychic field you harvest at your own risk. Saturate too hard, your empire cracks. Saturate too little, your rivals eat the future. The namesake — and the knife.

Concept

Early signals.

SHOT 01 · GALAXY MAP
SHOT 02 · SYSTEM VIEW
SHOT 03 · SHIP DESIGNER
SHOT 04 · RESEARCH TREE
SHOT 05 · DIPLOMACY
SHOT 06 · ANIMUS

Four paths to victory, one psychic field, no install.

Conquest, Technology Ascension, Diplomatic, or Score. Runs in any modern browser at July launch. No download, no account.