Animus:
Horizons.
A turn-based tactics game set in the Animus universe. One squad, one map, one decision at a time — the tactical side of a galaxy where a psychic field can turn the tide. More signal when there's more to show.
- Genre
- Turn-Based Tactics
- Setting
- The Animus universe · Ground engagements
- Platforms
- Windows (primary) · More TBD
- Players
- 1 · Single-Player
- Engine
- Godot 4 · C# (.NET 8)
- Release
- TBD
Tactical. Patient.
Part of a larger map.
A shared universe
Horizons is the tactical counterpart to Animus: Convergence — the boots on the ground beneath the empires at play. One canon, one Animus, two scales of consequence.
Turn-based, on purpose
Built in Godot 4 with C# on .NET 8. Deterministic turn resolution so every mission can be re-simulated, logged, and learned from. Patience over reflex.
More when it's ready
We don't trail features we haven't landed. When the first mission is presentable, the devlog will say so — and not a day earlier.
Under the horizon.
The signal is still coming in.
Animus: Horizons has no release window yet. Follow the studio or subscribe below to know the moment we break cover.