Animus:
Horizons.
A turn-based tactics game set in the Animus universe. One squad, one map, one decision at a time — the tactical side of a galaxy where a psychic field can turn the tide. Planned for Q4 2027.
- Genre
- Turn-Based Tactics
- Setting
- The Animus universe · Ground engagements
- Platforms
- TBD
- Players
- 1 · Single-Player
- Engine
- Godot 4
- Window
- Q4 2027 · Planned
Tactical. Patient.
Part of a larger map.
A shared universe
Horizons is the squad-scale third title in the Animus trilogy. Frontier is mech-scale, Convergence is empire-scale, Horizons is the boots on the ground between them. One canon, one Animus, three scales of consequence.
Turn-based, on purpose
Read the field, commit, live with it. No reflex checks, no timers. Patience over reflex.
More when it's ready
We don't tease features we haven't built. When the first mission is presentable, the devlog will say so — and not a day earlier.
Under the horizon.
Planned for Q4 2027. Ready when it's right.
Horizons is the third Animus title — boots-on-the-ground tactics, one squad at a time. The devlog will carry the first real look.