EB-003 · Planned · Q4 2027

Animus:
Horizons.

A turn-based tactics game set in the Animus universe. One squad, one map, one decision at a time — the tactical side of a galaxy where a psychic field can turn the tide. Planned for Q4 2027.

Genre
Turn-Based Tactics
Setting
The Animus universe · Ground engagements
Platforms
TBD
Players
1 · Single-Player
Engine
Godot 4
Window
Q4 2027 · Planned
SIGNAL · DARK
The third Animus title. Tactics on the ground, after the empires of Convergence have drawn their borders. First field report when there's something to show.
The shape of it

Tactical. Patient.
Part of a larger map.

01 / PILLAR

A shared universe

Horizons is the squad-scale third title in the Animus trilogy. Frontier is mech-scale, Convergence is empire-scale, Horizons is the boots on the ground between them. One canon, one Animus, three scales of consequence.

02 / PILLAR

Turn-based, on purpose

Read the field, commit, live with it. No reflex checks, no timers. Patience over reflex.

03 / PILLAR

More when it's ready

We don't tease features we haven't built. When the first mission is presentable, the devlog will say so — and not a day earlier.

Concept

Under the horizon.

CONCEPT 01 · CLASSIFIED
CONCEPT 02 · CLASSIFIED
CONCEPT 03 · CLASSIFIED

Planned for Q4 2027. Ready when it's right.

Horizons is the third Animus title — boots-on-the-ground tactics, one squad at a time. The devlog will carry the first real look.