EB-003 · In Development · Release TBD

Animus:
Horizons.

A turn-based tactics game set in the Animus universe. One squad, one map, one decision at a time — the tactical side of a galaxy where a psychic field can turn the tide. More signal when there's more to show.

Genre
Turn-Based Tactics
Setting
The Animus universe · Ground engagements
Platforms
Windows (primary) · More TBD
Players
1 · Single-Player
Engine
Godot 4 · C# (.NET 8)
Release
TBD
SIGNAL · DARK
Animus: Horizons is in active development. We'll transmit when the first field report is ready to share.
The shape of it

Tactical. Patient.
Part of a larger map.

01 / PILLAR

A shared universe

Horizons is the tactical counterpart to Animus: Convergence — the boots on the ground beneath the empires at play. One canon, one Animus, two scales of consequence.

02 / PILLAR

Turn-based, on purpose

Built in Godot 4 with C# on .NET 8. Deterministic turn resolution so every mission can be re-simulated, logged, and learned from. Patience over reflex.

03 / PILLAR

More when it's ready

We don't trail features we haven't landed. When the first mission is presentable, the devlog will say so — and not a day earlier.

Concept

Under the horizon.

CONCEPT 01 · CLASSIFIED
CONCEPT 02 · CLASSIFIED
CONCEPT 03 · CLASSIFIED

The signal is still coming in.

Animus: Horizons has no release window yet. Follow the studio or subscribe below to know the moment we break cover.