Knights vs
Aliens.
Originally an iPad game from 2009, shipped under a small studio I used to run called Prophetic Sky. Eastbridge is re-releasing it this May — free in your browser, rebuilt in Godot, still the same weird little real-time tower game. No portfolio case, no pitch. Just a nod of nostalgia.
- Genre
- Real-Time Strategy · Tower Conquest
- Original release
- 2009 · iPad · Prophetic Sky
- Re-release
- May 2026 · Web & Desktop
- Platforms
- Web · Windows · macOS · Linux
- Players
- Single-player · 1v1 PvP
- Engine
- Godot 4.6 (rebuilt)
- Price
- Free · always
One rule, eight armies,
thirty ways to die.
Drag-to-attack combat
Every tower generates units over time. Drag from a friendly tower to an enemy or neutral one to send a squad. When it arrives, combat resolves automatically. Take every tower to win.
Eight playable nations
Balanced English knights. Unbreakable French enforcers. Blindingly fast Spanish berserkers. Irish archers that breed like they mean it. Plus aliens, plus a bear — each a distinct way to hold ground.
Thirty campaign missions
Three difficulty settings, dynamic AI that adapts to your playstyle, campaign progress saved per nation and per difficulty. Clear the campaign to unlock America and the Bears.
Environmental modifiers
Fog of war. Dark mode. Sunset tinting. Each level's weather changes what you can see and how you fight — same ruleset, different horizon.
1v1 online multiplayer
Direct-connect PvP over ENet, host-authoritative. Lobby with nation and map selection. No account, no queue — just pick a map and fight.
Ten hidden cheat modes
WEENIES. IDDQD. BIGHEAD. ETERNAL DARKNESS. GLASS CANNON. DISCO. Ten unlockable modifiers earned through the campaign, all accessible from the candy menu.
From the field.
A small thing, kept alive. Free forever.
Web version is live now. Windows, macOS, and Linux builds land in May. If you want to see what Eastbridge is actually making, look at Animus: Convergence.