Animus:
Frontier.
A tactical mech roguelike deckbuilder. Pilot-owned cards, telegraphed enemy intent, energy you spend, heat you can't ignore. Solve the board, survive the run, sharpen the build. Into the Breach × Slay the Spire, one decisive turn at a time.
EB-001 · FRONTIER · v0.1 SLICE
- Genre
- Tactical roguelike deckbuilder
- Setting
- The Animus universe · Mech-scale combat
- Platforms
- Steam · TBD
- Players
- 1 · Single-Player
- Engine
- Godot 4 · C# (.NET 8)
- Release
- Q2 2027 · Planned
One squad. One hand.
Every turn a puzzle.
Cards belong to pilots
Your hand is drawn from a shared pool, but every card is signed. Field your squad and you field their habits — friction is the feature.
Energy limits the squad
One pool. Every mech draws from it. Spend it on attacks, movement, dodges, or shields — but it's gone when it's gone. Cards that generate energy are how you escalate.
Heat limits the mech
Each chassis vents a fixed amount of heat per turn — some actions add more. Cross the safe line and the mech redlines: it keeps fighting, but pays for it in internal damage. Push past that and it shuts down — you lose your next turn and your dodge.
Enemy intent is visible
Enemies commit before they strike — tell this turn, fire next. Every telegraph shows the shape of the move: its action, its weapon, the rough range, the tiles it threatens. Exact target and damage can stay hidden, so reading intent is a skill, not a handout.
Builds escalate
Equipment generates cards. Artifacts bend the rules. Pilots level into signature plays. Every run gets stranger and louder until something cracks — usually the boss, sometimes you.
One canon, one Animus
Frontier is the mech-scale edge of the Animus universe. The same psychic field that warps empires in Convergence warps the people piloting these mechs. Same world, cockpit height.
First light on the grid.
What's below is the in-engine UI mockup pass — design system applied, real components, real layout. Final art will replace these as the slice fills out. The bones are honest.
SHOT 01 · IN COMBAT
SHOT 02 · RUN MAP
SHOT 03 · MAIN MENU
Release planned Q2 2027.
Frontier follows Convergence — same universe, mech-scale. Progress lands on the devlog first: design notes, slice milestones, honest captures.