Devlog · 06 entries · Updated monthly

From the workshop.

Craft notes, design decisions, and the occasional postmortem. The honest record of how the studio builds — written as we build it, not after.

APR 2026 LOG-006 Eastbridge Games is open for business. A short note on why the studio exists, what the first year looks like — Knights vs Aliens in May, Animus: Convergence in July — and what you can expect from this devlog. READ → APR 2026 LOG-005 Knights vs Aliens (2009) re-releases in May. A small game from the Prophetic Sky days, rebuilt in Godot and put back on the internet for fun. Not the portfolio flagship — just a nostalgic detour. Free forever, browser-first. READ → APR 2026 LOG-004 Animus: Convergence — the July window, and what's in it. Why July for a 4X space game, what systems are in, what's still on the bench, and how the Animus mechanic changes MOO2's whole shape. READ → MAR 2026 LOG-003 From iPad to XNA to Godot: seventeen years of Knights vs Aliens. The original shipped in 2009 under Prophetic Sky. An XNA port came next (source preserved). The Godot 4.6 rebuild is what finally puts it back online. What survived, what we rewrote, what we cut. READ → FEB 2026 LOG-002 Animus: Horizons — the turn-based side of the same universe. Why we're building a tactics game alongside a 4X, what "same canon, two scales" means in practice, and why Horizons gets its own release window once the work is ready to show. READ → APR 2025 LOG-001 Eastbridge, named. Where the studio name came from, what the bridge-and-sunrise mark means, and why we're starting now. (It's a real bridge. You can walk on it.) READ →
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