LOG-005 · KNIGHTS VS ALIENS · JUL 2026

Knights vs Aliens is free on Steam July 16.

A seventeen-year-old game about towers, territory, and an alien invasion historians agree definitely happened. Rebuilt, and coming home.

In 2009 I shipped a game about knights fighting aliens. At the time this was a completely reasonable thing to do.

The premise has not improved with age, which is to say it's perfect. You command towers on a map. Towers make units. You fling those units at your neighbors until every tower is yours. It's Galcon with a grudge and a coat of arms — real-time tower conquest, settled in about the length of a coffee break.

Pick a nation. There are eight, and they do not respect the historical record. England fields balanced knights. France brings a tank so defensive it barely consents to move. Germany marauds. Spain runs — genuinely the fastest thing on the board. Ireland breeds archers faster than anyone can reasonably field them. And the Aliens grow like it's their planet now.

Thirty campaign levels. Three difficulties, with an AI that watches how you play and adjusts — either a compliment or a threat. Fog of war, dark mode, sunset tinting for when the map wants to look nice while you ruin it. Finish the campaign and two more nations unlock. One of them is Bears. That's all I'll say.

It ran on an iPad once. Then it lived quietly as an XNA port. Now it's rebuilt in Godot 4.6 — same game, new engine, no nostalgia tax. And it's free. Not free-with-an-asterisk. Free.

It lands on Steam July 16, 2026. The Coming Soon page is live now. Wishlist it and Steam does the remembering, which is more than I can promise about myself.

Play free on Steam