Animus:
Convergence.
A 4X space strategy in the tradition of Master of Orion. Explore the galaxy, colonize worlds, design ships, research the Animus — a psychic field that rewards the bold and breaks the careless. All in your browser.
- Genre
- 4X Space Strategy
- Setting
- Procedural galaxy · The Animus universe
- Platforms
- Browser · PC · Mac · Linux
- Players
- 1 · Single-Player
- Stack
- Phaser 3 · Preact · TypeScript
- Release
- July 2026
Every screen a decision.
Every turn a trade.
Procedural galaxy
30 to 120 stars. Six star types. Planets with terrain, climate, and population pressure. Every game a new map, every map a new economy.
86 techs across nine fields
Five tiers, hybrid fork model — research opens branches, not straight lines. Commit to laser doctrine or shield doctrine. Live with what you left behind.
Ship design, MOO2-style
Nine hull classes. A slot system for weapons, shields, drives, and specials. Your fleet is what you built, not what the game gave you.
Eight races, point-buy
Thirty-nine traits across five difficulty tiers. Design a race or pick a preset. Telepathic? Cybernetic? Subterranean and pacifist? Your call.
Diplomacy and Council
Six relationship tiers, treaties, espionage, a Galactic Council vote that can end the game without firing a shot. Talk, lie, or watch.
The Animus
A galactic psychic field you harvest at your own risk. Saturate too hard, your empire cracks. Saturate too little, your rivals eat the future. The namesake — and the knife.
Early signals.
Four paths to victory, one psychic field, no install.
Conquest, Technology Ascension, Diplomatic, or Score. Runs in any modern browser at July launch. No download, no account.